Combination of Murder in the Cathedral if it took place in Dark Souls, the opening segment of EarthBound mixed with Les Chants des Maldoror, Scooby-Doo cantos by Baudelaire, Space Funeral if penned by Pierre Klossowski, rotting away in Irondequiot, New York – if I can live up to this “fucking shit,” I’ll, uh, I dunno, buy myself a Sega Dreamcast. – nilson May 4, 2016
Title: Monster Party
Developer: Human Entertainment
Oh, boy. Here we go.
Monster Party was released for the NES by Bandai in 1989 in the US, developed by Human Entertainment (of Kabuki Quantum Fighter fame, maybe). For whatever reason, Bandai never released the game in Japan, and this only adds to the obscurity and mystery surrounding the game.
Monster Party isn’t like most other NES games. It holds something of a cult status among retro gamers and collectors, both due to the game’s mysterious history and for its…aesthetic. While remaining in its average NES platformer obscurity, Monster Party saw a rise in its cult status after a series of Japanese Famicom prototype screenshots surfaced in the early 2000s on the internet.
Let this be said first: Monster Party is a very strange game, a creepy, mystical video game. It’s tough to gauge how popular the game was initially (apparently it received a 6.25/10 from Nintendo Power), and I can’t comment on how the game would be remembered if the prototype screenshots never showed up, but I can say this much: the few, grainy Japanese images revealed that Monster Party was originally much darker, bloodier, visually complex, and more pop culturally-oriented than the already completely strange game we played when we were younger.
I read a few of your posts earlier today. Nice work. I hadn’t really thought of comparing Dark Souls to my game, but maybe the similarities you mention are why it’s my favorite game of its generation. The varied but inter-connected world is definitely one of its strengths, and something I like to go for in my own games.
I love when games are meandering.
I was especially impressed with the hidden path behind another hidden path in Blighttown, which leads to a long segment and ends up at the lake. All that work for something some players might never see. I aspire to things like that as well.
I think the “secret” ending in Seiklus is a lot like that.
I was reading some of your game suggestions on your website and you mention Startropics…that’s a name that isn’t brought up often enough.
Have you played the second one?
I think I rented it, but didn’t finish it.