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Destiny of an Emperor.035

Title: Destiny of an Emperor
Year: 1989
Platform: NES
Publisher: Capcom
Developer: Capcom

Over the years, I’ve played through a lot of NES RPGs. From ones in the sort of obscure category, like Sweet Home (1989), Ghost Lion (1992), and Radia Senki (1991), to the more obscure, never-been-translated ones like Niji no Silkroad (1991) and even the truly bizarre Otaku no Seiza: An Adventure in the Otaku Galaxy (1991), I thought I had covered most of the big ones.

Surprisingly, I had completely missed Destiny of an Emperor, which actually did have a North American release and seems to be at least semi-popular with the NES RPG crowd. The first time it was called to my attention was on cly5m’s website, who describes the game as a “high-speed Dragon Warrior with history instead of fantasy.” And that’s exactly what it is.

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Title: Legend of Mana
Platform: PS1
Publisher: Square
Year: 2000

legend of mana5

Square’s PS1 library of games of one of my favorite things ever.

While the SNES JRPG library is home to some of the tightest, simplest, most charming, and certainly most nostalgic video games ever put together, Square’s output during the mid to late ‘90s is as tremendous as it is classic.

Final Fantasy VII, VIII, IX and Tactics, Xenogears, Parasite Eve, Vagrant Story, Saga Frontier, Front Mission, and Chrono Cross combine to make a list that is so multi-textured, so rich on narrative and world, so experimental in both gameplay and storytelling, and just so full of soul, elegance, and personality.

While most of Square’s PS1 games feature some level of grit and realism, with a focus on cinematics and high drama that was afforded with the new expansion in technology, there were a few outliers from that Square gray tone. Brave Fencer Musashi and Threads of Fate are two moderately great games that are bright and colorful, and then there’s Legend of Mana…

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