Title: The Three Stooges
Developer: Beam Software
I recently discovered the Johnny games, a series of old Game Maker games made by Kimberly Kubus (Sparlatacus), through a labyrinth of dead links starting at cly5m’s (of Seiklus fame) website. While I couldn’t find any of the games online or even any footage of them, I played through one of cly5m’s fangames, Johnny’s Odyssey, which revolves around a great “game mechanic” and has a wonderful, MSPaint aesthetic. While having nothing to do with Johnny, the games and their aesthetic and the hushed internet murmurs surrounding them reminded me of another game, a Cactus game, which pushes the MSPaint aesthetic into a new level of internet gaudiness and punk flamboyance: Keyboard Drumset Fucking Werewolf is essentially a series of progressively difficult minigames set to the tunes of band Fucking Werewolf ASSO.
It’s a really tough game that I’ve never been able to beat, but its spastics are legendary and have been on my mind all week.
So what does this have to do with The Three Stooges, some Activsion licensed game for the NES? The Three Stooges, an NES port of a Cinemaware Commodore Amiga game, is also essentially a series of progressively difficult minigames, only instead of surreal, glittery punk, it has a Columbia-era, 1930s Three Stooges aesthetic. And yet, the game is every bit as untamed and non-sequitured as Keyboard Drumset Fucking Werewolf. It’s surprising, really, because on paper, The Three Stooges seems more like an archaic ancestor to Mario Party or something, but it’s more Fucking Werewolf than anything, but because of its grounds in reality, it’s even more grotesque.